// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
///
/// The block will execute when the specified message is received from a Send Message command.
///
[EventHandlerInfo("",
"Message Received",
"The block will execute when the specified message is received from a Send Message command.")]
[AddComponentMenu("")]
public class MessageReceived : EventHandler
{
[Tooltip("Fungus message to listen for")]
[SerializeField] protected string message = "";
#region Public members
///
/// Called from Flowchart when a message is sent.
///
/// Message.
public void OnSendFungusMessage(string message)
{
if (this.message == message)
{
ExecuteBlock();
}
}
public override string GetSummary()
{
return message;
}
#endregion
}
}