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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace Fungus
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{
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[System.Serializable]
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public class SavePointData
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{
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[SerializeField] protected string savePointKey;
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[SerializeField] protected string savePointDescription;
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[SerializeField] protected string sceneName;
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[SerializeField] protected List<FlowchartData> flowchartDatas = new List<FlowchartData>();
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protected static SavePointData tempSavePointData;
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protected static void OnSceneLoaded(Scene scene, LoadSceneMode mode)
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{
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if (scene.name != tempSavePointData.SceneName)
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{
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return;
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}
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SceneManager.sceneLoaded -= OnSceneLoaded;
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var savePointData = tempSavePointData;
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for (int i = 0; i < savePointData.FlowchartDatas.Count; i++)
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{
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var flowchartData = savePointData.FlowchartDatas[i];
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FlowchartData.Decode(flowchartData);
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}
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ExecuteBlocks(savePointData.savePointKey);
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}
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protected static void ExecuteBlocks(string savePointKey)
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{
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SavePointLoaded.NotifyEventHandlers(savePointKey);
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// Execute any block containing a SavePoint command matching the save key, with Resume From Here enabled
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var savePoints = Object.FindObjectsOfType<SavePoint>();
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for (int i = 0; i < savePoints.Length; i++)
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{
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var savePoint = savePoints[i];
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if (savePoint.ResumeFromHere &&
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string.Compare(savePoint.SavePointKey, savePointKey, true) == 0)
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{
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int index = savePoint.CommandIndex;
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var block = savePoint.ParentBlock;
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var flowchart = savePoint.GetFlowchart();
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flowchart.ExecuteBlock(block, index + 1);
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// Assume there's only one SavePoint using this key
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break;
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}
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}
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// Execute any block containing a Label matching the save key
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var labels = Object.FindObjectsOfType<Label>();
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for (int i = 0; i < labels.Length; i++)
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{
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var label = labels[i];
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if (string.Compare(label.Key, savePointKey, true) == 0)
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{
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int index = label.CommandIndex;
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var block = label.ParentBlock;
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var flowchart = label.GetFlowchart();
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flowchart.ExecuteBlock(block, index + 1);
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}
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}
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}
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protected static SavePointData Create(string _savePointKey, string _savePointDescription, string _sceneName)
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{
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var savePointData = new SavePointData();
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savePointData.savePointKey = _savePointKey;
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savePointData.savePointDescription = _savePointDescription;
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savePointData.sceneName = _sceneName;
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return savePointData;
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}
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#region Public methods
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public string SavePointKey { get { return savePointKey; } set { savePointKey = value; } }
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public string SavePointDescription { get { return savePointDescription; } set { savePointDescription = value; } }
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public string SceneName { get { return sceneName; } set { sceneName = value; } }
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public List<FlowchartData> FlowchartDatas { get { return flowchartDatas; } set { flowchartDatas = value; } }
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public static string EncodeNewGame(string _description, string _sceneName)
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{
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var savePointData = Create("start_game", _description, _sceneName);
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return JsonUtility.ToJson(savePointData, true);
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}
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public static string Encode(string _savePointKey, string _savePointDescription, string _sceneName)
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{
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var savePointData = Create(_savePointKey, _savePointDescription, _sceneName);
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var saveGameHelper = GameObject.FindObjectOfType<SaveGameHelper>();
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if (saveGameHelper == null)
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{
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Debug.LogError("Failed to find SaveGameHelper object in scene");
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return null;
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}
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for (int i = 0; i < saveGameHelper.SaveGameObjects.Flowcharts.Count; i++)
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{
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var flowchart = saveGameHelper.SaveGameObjects.Flowcharts[i];
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var flowchartData = FlowchartData.Encode(flowchart);
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savePointData.FlowchartDatas.Add(flowchartData);
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}
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return JsonUtility.ToJson(savePointData, true);
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}
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public static void Decode(string saveDataJSON)
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{
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tempSavePointData = JsonUtility.FromJson<SavePointData>(saveDataJSON);
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SceneManager.sceneLoaded += OnSceneLoaded;
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SceneManager.LoadScene(tempSavePointData.SceneName);
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}
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#endregion
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}
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}
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