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14 lines
393 B
14 lines
393 B
5 years ago
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using UnityEngine;
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using UnityEditor.Experimental.AssetImporters;
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using System.IO;
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[ScriptedImporter(1, "lua")]
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public class LuaScriptedImporter : ScriptedImporter
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{
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public override void OnImportAsset(AssetImportContext ctx)
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{
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TextAsset lua = new TextAsset(File.ReadAllText(ctx.assetPath));
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ctx.AddObjectToAsset("main", lua);
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ctx.SetMainObject(lua);
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}
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}
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