An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using System.Collections;
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using Fungus;
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[CommandInfo("Flow",
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"WaitInput",
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"Waits for a period of time or for player input before executing the next command in the block.")]
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[AddComponentMenu("")]
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public class WaitInput : Command
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{
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[Tooltip("Duration to wait for. If negative will wait until player input occurs.")]
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public float duration = 1;
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public override void OnEnter()
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{
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StartCoroutine( CheckInput() );
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}
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IEnumerator CheckInput()
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{
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float timer = 0f;
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while (duration < 0f || timer < duration)
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{
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timer += Time.deltaTime;
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if( Input.anyKeyDown || Input.GetMouseButtonDown(0) )
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{
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break;
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}
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yield return null;
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}
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Continue();
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}
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public override string GetSummary()
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{
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if( duration <= float.Epsilon )
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{
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return "Any input";
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}
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return "Any input, or " + duration.ToString() + " seconds";
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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}
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