An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
|
/**
|
|
|
|
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
|
|
|
|
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
|
|
|
|
*/
|
|
|
|
|
|
|
|
using UnityEngine;
|
|
|
|
using System.Collections;
|
|
|
|
using Fungus;
|
|
|
|
|
|
|
|
[CommandInfo("Flow",
|
|
|
|
"WaitInput",
|
|
|
|
"Waits for a period of time or for player input before executing the next command in the block.")]
|
|
|
|
[AddComponentMenu("")]
|
|
|
|
public class WaitInput : Command
|
|
|
|
{
|
|
|
|
[Tooltip("Duration to wait for. If negative will wait until player input occurs.")]
|
|
|
|
public float duration = 1;
|
|
|
|
|
|
|
|
public override void OnEnter()
|
|
|
|
{
|
|
|
|
StartCoroutine( CheckInput() );
|
|
|
|
}
|
|
|
|
|
|
|
|
IEnumerator CheckInput()
|
|
|
|
{
|
|
|
|
float timer = 0f;
|
|
|
|
while (duration < 0f || timer < duration)
|
|
|
|
{
|
|
|
|
timer += Time.deltaTime;
|
|
|
|
|
|
|
|
if( Input.anyKeyDown || Input.GetMouseButtonDown(0) )
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
yield return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
Continue();
|
|
|
|
}
|
|
|
|
|
|
|
|
public override string GetSummary()
|
|
|
|
{
|
|
|
|
if( duration <= float.Epsilon )
|
|
|
|
{
|
|
|
|
return "Any input";
|
|
|
|
}
|
|
|
|
|
|
|
|
return "Any input, or " + duration.ToString() + " seconds";
|
|
|
|
}
|
|
|
|
|
|
|
|
public override Color GetButtonColor()
|
|
|
|
{
|
|
|
|
return new Color32(235, 191, 217, 255);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|