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46 lines
1.0 KiB
46 lines
1.0 KiB
7 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fungus.Examples
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{
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public class LookingAtDoor : MonoBehaviour
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{
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public Collider doorCol;
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public float gazeTime = 0.2f;
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private float gazeCounter = 0;
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public BlockReference runBlockWhenGazed;
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public Transform eye;
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public void ActivateNow()
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{
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enabled = true;
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}
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private void Update()
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{
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RaycastHit hit;
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if(Physics.Raycast(eye.position, eye.forward, out hit))
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{
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if(hit.collider == doorCol)
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{
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gazeCounter += Time.deltaTime;
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}
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else
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{
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gazeCounter = 0;
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}
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}
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else
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{
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gazeCounter = 0;
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}
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if(gazeCounter >= gazeTime)
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{
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runBlockWhenGazed.Execute();
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enabled = false;
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}
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}
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}
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}
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