using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Fungus.Examples { public class LookingAtDoor : MonoBehaviour { public Collider doorCol; public float gazeTime = 0.2f; private float gazeCounter = 0; public BlockReference runBlockWhenGazed; public Transform eye; public void ActivateNow() { enabled = true; } private void Update() { RaycastHit hit; if(Physics.Raycast(eye.position, eye.forward, out hit)) { if(hit.collider == doorCol) { gazeCounter += Time.deltaTime; } else { gazeCounter = 0; } } else { gazeCounter = 0; } if(gazeCounter >= gazeTime) { runBlockWhenGazed.Execute(); enabled = false; } } } }