An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using UnityEngine.Serialization;
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using System.Collections;
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namespace Fungus
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{
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/// <summary>
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/// Waits for a number of frames before executing the next command in the block.
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/// </summary>
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[CommandInfo("Flow",
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"Wait Frames",
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"Waits for a number of frames before executing the next command in the block.")]
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[AddComponentMenu("")]
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[ExecuteInEditMode]
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public class WaitFrames : Command
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{
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[Tooltip("Number of frames to wait for")]
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[SerializeField] protected IntegerData frameCount = new IntegerData(1);
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protected virtual IEnumerator WaitForFrames()
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{
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int count = frameCount.Value;
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while (count > 0)
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{
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yield return new WaitForEndOfFrame();
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count--;
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}
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Continue();
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}
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#region Public members
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public override void OnEnter()
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{
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StartCoroutine(WaitForFrames());
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}
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public override string GetSummary()
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{
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return frameCount.Value.ToString() + " frames";
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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#endregion
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}
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}
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