An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using System.Collections;
namespace Fungus
{
[CommandInfo("Flow",
"Save Point",
"Creates a Save Point and adds it to the Save History. The player can save the Save History to peristent storage and load it again later.")]
public class SavePoint : Command
{
[Tooltip("A string key which uniquely identifies this save point. If you leave this empty then the parent Block's name will be used.")]
[SerializeField] protected string savePointKey = "";
[Tooltip("A short description of this save point. If you leave this empty then the current time and date will be used.")]
[SerializeField] protected string savePointDescription;
[Tooltip("Fire a Save Point Loaded event when this command executes.")]
[SerializeField] protected bool fireEvent = true;
[Tooltip("Resume execution from here after loading this Save Point.")]
[SerializeField] protected bool resumeFromHere = true;
protected virtual void Start()
{
// Each scene should have one Save Point with the 'Start' key.
// We automatically start execution from this command whenever the scene starts 'normally' (i.e. first play, restart or scene load via the Load Scene command or SceneManager.LoadScene).
// If on the other hand, the scene was loaded by loading a Save Point then the Save Manager handles resuming execution at the appropriate point, so we don't need to do anything here.
if (string.Compare(SavePointKey, "Start", true) == 0 &&
!FungusManager.Instance.SaveManager.HasLoadedSavePoint)
{
GetFlowchart().ExecuteBlock(ParentBlock, CommandIndex);
}
}
#region Public members
/// <summary>
/// A string key which uniquely identifies this Save Point.
/// If the save point key is empty then the parent Block's name is returned.
/// </summary>
public string SavePointKey
{
get
{
if (string.IsNullOrEmpty(savePointKey))
{
return ParentBlock.BlockName;
}
return savePointKey;
}
}
/// <summary>
/// Gets the save point description.
/// If the description is empty then the current time and date will be returned.
/// </summary>
public string SavePointDescription
{
get
{
if (string.IsNullOrEmpty(savePointDescription))
{
return System.DateTime.UtcNow.ToString("HH:mm dd MMMM, yyyy");
}
return savePointDescription;
}
}
/// <summary>
/// Resume execution from this command after loading a save point.
/// </summary>
public bool ResumeFromHere { get { return resumeFromHere; } }
public override void OnEnter()
{
var saveManager = FungusManager.Instance.SaveManager;
saveManager.AddSavePoint(SavePointKey, SavePointDescription);
if (fireEvent)
{
SavePointLoaded.NotifyEventHandlers(SavePointKey);
}
Continue();
}
public override string GetSummary()
{
if (string.IsNullOrEmpty(savePointKey))
{
return "<Block Name>";
}
return savePointKey;
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
#endregion
}
}