An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
[CommandInfo("Flow",
"Save Point",
"Creates a save point which can be saved to persistant storage and loaded again later.")]
public class SavePoint : Command
{
[Tooltip("A string key which identifies this save point. Must be unique in this scene.")]
[SerializeField] protected string savePointKey;
[Tooltip("A short description of this save point.")]
[SerializeField] protected StringData savePointDescription;
[Tooltip("Fire an event that will be handled by any Save Point Loaded event handler with matching key.")]
[SerializeField] protected bool fireEvent = true;
[Tooltip("Resume execution from this command after loading a save point.")]
[SerializeField] protected bool resumeFromHere = true;
#region Public members
/// <summary>
/// A string key which identifies this save point. Must be unique in this scene.
/// </summary>
public string SavePointKey { get { return savePointKey; } }
/// <summary>
/// Resume execution from this command after loading a save point.
/// </summary>
public bool ResumeFromHere { get { return resumeFromHere; } }
public override void OnEnter()
{
if (string.IsNullOrEmpty(savePointKey))
{
Continue();
return;
}
var saveManager = FungusManager.Instance.SaveManager;
saveManager.AddSavePoint(savePointKey, savePointDescription.Value);
if (fireEvent)
{
SavePointLoaded.NotifyEventHandlers(savePointKey);
}
Continue();
}
public override string GetSummary()
{
if (string.IsNullOrEmpty(savePointKey))
{
return "Error: Save Point Key not specified";
}
return savePointKey + " : " + savePointDescription.Value;
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
#endregion
}
}