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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Type of log message. Maps directly to Unity's log types.
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/// </summary>
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public enum DebugLogType
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{
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/// <summary> Informative log message. </summary>
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Info,
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/// <summary> Warning log message. </summary>
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Warning,
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/// <summary> Error log message. </summary>
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Error
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}
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/// <summary>
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/// Writes a log message to the debug console.
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/// </summary>
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[CommandInfo("Scripting",
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"Debug Log",
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"Writes a log message to the debug console.")]
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[AddComponentMenu("")]
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public class DebugLog : Command
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{
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[Tooltip("Display type of debug log info")]
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[SerializeField] protected DebugLogType logType;
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[Tooltip("Text to write to the debug log. Supports variable substitution, e.g. {$Myvar}")]
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[SerializeField] protected StringDataMulti logMessage;
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#region Public members
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public override void OnEnter ()
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{
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var flowchart = GetFlowchart();
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string message = flowchart.SubstituteVariables(logMessage.Value);
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switch (logType)
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{
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case DebugLogType.Info:
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Debug.Log(message);
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break;
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case DebugLogType.Warning:
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Debug.LogWarning(message);
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break;
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case DebugLogType.Error:
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Debug.LogError(message);
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break;
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}
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Continue();
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}
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public override string GetSummary()
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{
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return logMessage.GetDescription();
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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#endregion
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}
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}
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