An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using Fungus.Variables;
namespace Fungus.Commands
{
/// <summary>
/// Writes a log message to the debug console.
/// </summary>
[CommandInfo("Scripting",
"Debug Log",
"Writes a log message to the debug console.")]
[AddComponentMenu("")]
public class DebugLog : Command
{
public enum DebugLogType
{
Info,
Warning,
Error
}
[Tooltip("Display type of debug log info")]
[SerializeField] protected DebugLogType logType;
[Tooltip("Text to write to the debug log. Supports variable substitution, e.g. {$Myvar}")]
[SerializeField] protected StringDataMulti logMessage;
public override void OnEnter ()
{
var flowchart = GetFlowchart();
string message = flowchart.SubstituteVariables(logMessage.Value);
switch (logType)
{
case DebugLogType.Info:
Debug.Log(message);
break;
case DebugLogType.Warning:
Debug.LogWarning(message);
break;
case DebugLogType.Error:
Debug.LogError(message);
break;
}
Continue();
}
public override string GetSummary()
{
return logMessage.GetDescription();
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
}
}