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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using System.Collections.Generic;
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namespace Fungus
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{
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[CommandInfo("Variable",
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"Save Flowchart",
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"Saves the current Flowchart variable state to be loaded again in future.")]
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public class SaveFlowchart : Command
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{
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[SerializeField] protected Block resumeBlock;
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[SerializeField] protected bool saveImmediately;
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#region Public members
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public override void OnEnter()
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{
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var saveManager = FungusManager.Instance.SaveManager;
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saveManager.PopulateSaveBuffer(GetFlowchart(), resumeBlock.name);
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if (saveImmediately)
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{
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saveManager.Save();
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}
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Continue();
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}
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public override string GetSummary()
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{
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if (resumeBlock == null)
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{
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return "Error: No resume block set";
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}
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return resumeBlock.BlockName;
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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public override void GetConnectedBlocks(ref List<Block> connectedBlocks)
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{
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if (resumeBlock != null)
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{
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connectedBlocks.Add(resumeBlock);
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}
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}
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#endregion
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}
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}
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