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87 lines
2.3 KiB
87 lines
2.3 KiB
8 years ago
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using System.Collections.Generic;
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namespace Fungus
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{
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[CommandInfo("Variable",
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"Save Flowchart",
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"Saves the current Flowchart variable state to be loaded again in future.")]
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public class SaveFlowchart : Command
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{
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[Tooltip("Key for storing save data in PlayerPrefs. Supports variable subsitution {$VarName} and will prepend a profile name set using Set Save Profile command.")]
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[SerializeField] protected StringData saveKey = new StringData("savedata");
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[SerializeField] protected Block resumeBlock;
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// Make serialize data extensible (subclassing?)
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// Save key, use save profile and variable substitution
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// Store scene name, flowchart name and block name to execute after load
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// Show link to Block to be executed
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protected virtual string CreateSaveKey()
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{
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var flowchart = GetFlowchart();
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var saveProfile = SetSaveProfile.SaveProfile;
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if (saveProfile.Length > 0)
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{
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return string.Format(saveProfile + "_" + flowchart.SubstituteVariables(saveKey.Value));
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}
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else
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{
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return string.Format(flowchart.SubstituteVariables(saveKey.Value));
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}
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}
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protected virtual SavePointData CreateSaveData()
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{
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return SavePointData.Create(GetFlowchart(), resumeBlock.BlockName);
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}
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protected virtual void StoreJSONData(string key, string jsonData)
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{
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if (key.Length > 0)
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{
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PlayerPrefs.SetString(key, jsonData);
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}
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}
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#region Public members
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public override void OnEnter()
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{
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var key = CreateSaveKey();
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var saveData = CreateSaveData();
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var saveDataJSON = JsonUtility.ToJson(saveData, true);
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StoreJSONData(key, saveDataJSON);
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Continue();
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}
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public override string GetSummary()
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{
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return saveKey.Value;
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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public override void GetConnectedBlocks(ref List<Block> connectedBlocks)
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{
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if (resumeBlock != null)
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{
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connectedBlocks.Add(resumeBlock);
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}
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}
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#endregion
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}
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}
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