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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Globalization;
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namespace Fungus
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{
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/// <summary>
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/// Current state of the writing process.
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/// </summary>
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public enum WriterState
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{
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/// <summary> Invalid state. </summary>
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Invalid,
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/// <summary> Writer has started writing. </summary>
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Start,
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/// <summary> Writing has been paused. </summary>
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Pause,
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/// <summary> Writing has resumed after a pause. </summary>
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Resume,
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/// <summary> Writing has ended. </summary>
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End,
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}
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/// <summary>
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/// Writes text using a typewriter effect to a UI text object.
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/// </summary>
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public class Writer : MonoBehaviour, IDialogInputListener
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{
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[Tooltip("Gameobject containing a Text, Inout Field or Text Mesh object to write to")]
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[SerializeField] protected GameObject targetTextObject;
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[Tooltip("Gameobject to punch when the punch tags are displayed. If none is set, the main camera will shake instead.")]
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[SerializeField] protected GameObject punchObject;
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[Tooltip("Writing characters per second")]
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[SerializeField] protected float writingSpeed = 60;
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[Tooltip("Pause duration for punctuation characters")]
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[SerializeField] protected float punctuationPause = 0.25f;
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[Tooltip("Color of text that has not been revealed yet")]
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[SerializeField] protected Color hiddenTextColor = new Color(1,1,1,0);
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[Tooltip("Write one word at a time rather one character at a time")]
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[SerializeField] protected bool writeWholeWords = false;
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[Tooltip("Force the target text object to use Rich Text mode so text color and alpha appears correctly")]
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[SerializeField] protected bool forceRichText = true;
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[Tooltip("Click while text is writing to finish writing immediately")]
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[SerializeField] protected bool instantComplete = true;
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[SerializeField] protected bool doReadAheadText = true;
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// This property is true when the writer is waiting for user input to continue
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protected bool isWaitingForInput;
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// This property is true when the writer is writing text or waiting (i.e. still processing tokens)
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protected bool isWriting;
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protected float currentWritingSpeed;
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protected float currentPunctuationPause;
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protected TextAdapter textAdapter = new TextAdapter();
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protected bool boldActive = false;
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protected bool italicActive = false;
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protected bool colorActive = false;
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protected string colorText = "";
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protected bool linkActive = false;
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protected string linkText = string.Empty;
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protected bool sizeActive = false;
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protected float sizeValue = 16f;
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protected bool inputFlag;
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protected bool exitFlag;
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//holds number of Word tokens in the currently running Write
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public int WordTokensFound { get; protected set; }
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/// <summary>
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/// Updated during writing of Word tokens, when processed tips over found, fires NotifyAllWordsWritten
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/// </summary>
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public virtual int WordTokensProcessed
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{
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get { return wordTokensProcessed; }
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protected set
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{
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if(wordTokensProcessed < WordTokensFound && value >= WordTokensFound)
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{
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NotifyAllWordsWritten();
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}
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wordTokensProcessed = value;
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}
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}
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//holds count of number of Word tokens completed
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protected int wordTokensProcessed;
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/// <summary>
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/// Does the currently processing list of Tokens have Word Tokens that are not yet processed
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/// </summary>
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public bool HasWordsRemaining { get { return WordTokensProcessed < WordTokensFound; } }
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protected List<IWriterListener> writerListeners = new List<IWriterListener>();
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protected StringBuilder openString = new StringBuilder(256);
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protected StringBuilder closeString = new StringBuilder(256);
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protected StringBuilder leftString = new StringBuilder(1024);
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protected StringBuilder rightString = new StringBuilder(1024);
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protected StringBuilder outputString = new StringBuilder(1024);
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protected StringBuilder readAheadString = new StringBuilder(1024);
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protected string hiddenColorOpen = "";
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protected string hiddenColorClose = "";
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protected int visibleCharacterCount = 0;
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protected int readAheadStartIndex = 0;
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public WriterAudio AttachedWriterAudio { get; set; }
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protected virtual void Awake()
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{
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GameObject go = targetTextObject;
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if (go == null)
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{
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go = gameObject;
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}
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textAdapter.InitFromGameObject(go);
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// Cache the list of child writer listeners
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var allComponents = GetComponentsInChildren<Component>();
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for (int i = 0; i < allComponents.Length; i++)
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{
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var component = allComponents[i];
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IWriterListener writerListener = component as IWriterListener;
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if (writerListener != null)
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{
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writerListeners.Add(writerListener);
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}
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}
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CacheHiddenColorStrings();
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}
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protected virtual void CacheHiddenColorStrings()
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{
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// Cache the hidden color string
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Color32 c = hiddenTextColor;
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hiddenColorOpen = string.Format("<color=#{0:X2}{1:X2}{2:X2}{3:X2}>", c.r, c.g, c.b, c.a);
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hiddenColorClose = "</color>";
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}
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protected virtual void Start()
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{
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if (forceRichText)
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{
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textAdapter.ForceRichText();
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}
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}
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protected virtual void UpdateOpenMarkup()
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{
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openString.Length = 0;
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if (textAdapter.SupportsRichText())
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{
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if (sizeActive)
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{
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openString.Append("<size=");
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openString.Append(sizeValue);
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openString.Append(">");
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}
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if (colorActive)
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{
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openString.Append("<color=");
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openString.Append(colorText);
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openString.Append(">");
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}
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if (linkActive)
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{
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openString.Append("<link=");
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openString.Append(linkText);
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openString.Append(">");
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}
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if (boldActive)
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{
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openString.Append("<b>");
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}
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if (italicActive)
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{
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openString.Append("<i>");
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}
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}
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}
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protected virtual void UpdateCloseMarkup()
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{
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closeString.Length = 0;
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if (textAdapter.SupportsRichText())
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{
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if (italicActive)
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{
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closeString.Append("</i>");
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}
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if (boldActive)
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{
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closeString.Append("</b>");
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}
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if (colorActive)
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{
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closeString.Append("</color>");
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}
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if (linkActive)
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{
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closeString.Append("</link>");
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}
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if (sizeActive)
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{
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closeString.Append("</size>");
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}
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}
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}
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protected virtual bool CheckParamCount(List<string> paramList, int count)
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{
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if (paramList == null)
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{
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Debug.LogError("paramList is null");
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return false;
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}
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if (paramList.Count != count)
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{
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Debug.LogError("There must be exactly " + paramList.Count + " parameters.");
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return false;
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}
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return true;
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}
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protected virtual bool TryGetSingleParam(List<string> paramList, int index, float defaultValue, out float value)
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{
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value = defaultValue;
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if (paramList.Count > index)
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{
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float.TryParse(paramList[index], NumberStyles.Any, CultureInfo.InvariantCulture, out value);
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return true;
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}
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return false;
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}
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protected virtual IEnumerator ProcessTokens(List<TextTagToken> tokens, bool stopAudio, System.Action onComplete)
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{
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// Reset control members
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boldActive = false;
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italicActive = false;
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colorActive = false;
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sizeActive = false;
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WordTokensFound = tokens.Count(x => x.type == TokenType.Words);
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WordTokensProcessed = 0;
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colorText = "";
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sizeValue = 16f;
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currentPunctuationPause = punctuationPause;
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currentWritingSpeed = writingSpeed;
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exitFlag = false;
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isWriting = true;
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TokenType previousTokenType = TokenType.Invalid;
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for (int i = 0; i < tokens.Count; ++i)
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{
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// Pause between tokens if Paused is set
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while (Paused)
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{
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yield return null;
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}
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var token = tokens[i];
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// Notify listeners about new token
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WriterSignals.DoTextTagToken(this, token, i, tokens.Count);
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// Update the read ahead string buffer. This contains the text for any
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// Word tags which are further ahead in the list.
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if (doReadAheadText)
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{
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readAheadString.Length = 0;
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for (int j = i + 1; j < tokens.Count; ++j)
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{
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var readAheadToken = tokens[j];
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if (readAheadToken.type == TokenType.Words &&
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readAheadToken.paramList.Count == 1)
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{
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readAheadString.Append(readAheadToken.paramList[0]);
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}
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else if (readAheadToken.type == TokenType.WaitForInputAndClear)
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{
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break;
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}
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}
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}
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switch (token.type)
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{
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case TokenType.Words:
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yield return StartCoroutine(DoWords(token.paramList, previousTokenType));
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WordTokensProcessed++;
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break;
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case TokenType.BoldStart:
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boldActive = true;
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break;
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case TokenType.BoldEnd:
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boldActive = false;
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break;
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case TokenType.ItalicStart:
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italicActive = true;
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break;
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case TokenType.ItalicEnd:
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italicActive = false;
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break;
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case TokenType.ColorStart:
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if (CheckParamCount(token.paramList, 1))
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{
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colorActive = true;
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colorText = token.paramList[0];
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}
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break;
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case TokenType.ColorEnd:
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colorActive = false;
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break;
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case TokenType.LinkStart:
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if (CheckParamCount(token.paramList, 1))
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{
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linkActive = true;
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linkText = token.paramList[0];
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}
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break;
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case TokenType.LinkEnd:
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linkActive = false;
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break;
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case TokenType.SizeStart:
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if (TryGetSingleParam(token.paramList, 0, 16f, out sizeValue))
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{
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sizeActive = true;
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}
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break;
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case TokenType.SizeEnd:
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sizeActive = false;
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break;
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case TokenType.Wait:
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yield return StartCoroutine(DoWait(token.paramList));
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break;
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case TokenType.WaitForInputNoClear:
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yield return StartCoroutine(DoWaitForInput(false));
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break;
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case TokenType.WaitForInputAndClear:
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yield return StartCoroutine(DoWaitForInput(true));
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break;
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case TokenType.WaitForVoiceOver:
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yield return StartCoroutine(DoWaitVO());
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break;
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case TokenType.WaitOnPunctuationStart:
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TryGetSingleParam(token.paramList, 0, punctuationPause, out currentPunctuationPause);
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break;
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case TokenType.WaitOnPunctuationEnd:
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currentPunctuationPause = punctuationPause;
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break;
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case TokenType.Clear:
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textAdapter.Text = "";
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break;
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case TokenType.SpeedStart:
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TryGetSingleParam(token.paramList, 0, writingSpeed, out currentWritingSpeed);
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break;
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case TokenType.SpeedEnd:
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currentWritingSpeed = writingSpeed;
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break;
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case TokenType.Exit:
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exitFlag = true;
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break;
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case TokenType.Message:
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if (CheckParamCount(token.paramList, 1))
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{
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Flowchart.BroadcastFungusMessage(token.paramList[0]);
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}
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break;
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case TokenType.VerticalPunch:
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{
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float vintensity;
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|
|
|
float time;
|
|
|
|
TryGetSingleParam(token.paramList, 0, 10.0f, out vintensity);
|
|
|
|
TryGetSingleParam(token.paramList, 1, 0.5f, out time);
|
|
|
|
Punch(new Vector3(0, vintensity, 0), time);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case TokenType.HorizontalPunch:
|
|
|
|
{
|
|
|
|
float hintensity;
|
|
|
|
float time;
|
|
|
|
TryGetSingleParam(token.paramList, 0, 10.0f, out hintensity);
|
|
|
|
TryGetSingleParam(token.paramList, 1, 0.5f, out time);
|
|
|
|
Punch(new Vector3(hintensity, 0, 0), time);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case TokenType.Punch:
|
|
|
|
{
|
|
|
|
float intensity;
|
|
|
|
float time;
|
|
|
|
TryGetSingleParam(token.paramList, 0, 10.0f, out intensity);
|
|
|
|
TryGetSingleParam(token.paramList, 1, 0.5f, out time);
|
|
|
|
Punch(new Vector3(intensity, intensity, 0), time);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case TokenType.Flash:
|
|
|
|
float flashDuration;
|
|
|
|
TryGetSingleParam(token.paramList, 0, 0.2f, out flashDuration);
|
|
|
|
Flash(flashDuration);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case TokenType.Audio:
|
|
|
|
{
|
|
|
|
AudioSource audioSource = null;
|
|
|
|
if (CheckParamCount(token.paramList, 1))
|
|
|
|
{
|
|
|
|
audioSource = FindAudio(token.paramList[0]);
|
|
|
|
}
|
|
|
|
if (audioSource != null)
|
|
|
|
{
|
|
|
|
audioSource.PlayOneShot(audioSource.clip);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case TokenType.AudioLoop:
|
|
|
|
{
|
|
|
|
AudioSource audioSource = null;
|
|
|
|
if (CheckParamCount(token.paramList, 1))
|
|
|
|
{
|
|
|
|
audioSource = FindAudio(token.paramList[0]);
|
|
|
|
}
|
|
|
|
if (audioSource != null)
|
|
|
|
{
|
|
|
|
audioSource.Play();
|
|
|
|
audioSource.loop = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case TokenType.AudioPause:
|
|
|
|
{
|
|
|
|
AudioSource audioSource = null;
|
|
|
|
if (CheckParamCount(token.paramList, 1))
|
|
|
|
{
|
|
|
|
audioSource = FindAudio(token.paramList[0]);
|
|
|
|
}
|
|
|
|
if (audioSource != null)
|
|
|
|
{
|
|
|
|
audioSource.Pause();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case TokenType.AudioStop:
|
|
|
|
{
|
|
|
|
AudioSource audioSource = null;
|
|
|
|
if (CheckParamCount(token.paramList, 1))
|
|
|
|
{
|
|
|
|
audioSource = FindAudio(token.paramList[0]);
|
|
|
|
}
|
|
|
|
if (audioSource != null)
|
|
|
|
{
|
|
|
|
audioSource.Stop();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
previousTokenType = token.type;
|
|
|
|
|
|
|
|
if (exitFlag)
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
inputFlag = false;
|
|
|
|
exitFlag = false;
|
|
|
|
isWaitingForInput = false;
|
|
|
|
isWriting = false;
|
|
|
|
|
|
|
|
NotifyEnd(stopAudio);
|
|
|
|
|
|
|
|
if (onComplete != null)
|
|
|
|
{
|
|
|
|
onComplete();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual IEnumerator DoWords(List<string> paramList, TokenType previousTokenType)
|
|
|
|
{
|
|
|
|
if (!CheckParamCount(paramList, 1))
|
|
|
|
{
|
|
|
|
yield break;
|
|
|
|
}
|
|
|
|
|
|
|
|
string param = paramList[0].Replace("\\n", "\n");
|
|
|
|
|
|
|
|
// Trim whitespace after a {wc} or {c} tag
|
|
|
|
if (previousTokenType == TokenType.WaitForInputAndClear ||
|
|
|
|
previousTokenType == TokenType.Clear)
|
|
|
|
{
|
|
|
|
param = param.TrimStart(' ', '\t', '\r', '\n');
|
|
|
|
}
|
|
|
|
|
|
|
|
// Start with the visible portion of any existing displayed text.
|
|
|
|
string startText = "";
|
|
|
|
if (visibleCharacterCount > 0 &&
|
|
|
|
visibleCharacterCount <= textAdapter.Text.Length)
|
|
|
|
{
|
|
|
|
startText = textAdapter.Text.Substring(0, visibleCharacterCount);
|
|
|
|
}
|
|
|
|
|
|
|
|
UpdateOpenMarkup();
|
|
|
|
UpdateCloseMarkup();
|
|
|
|
|
|
|
|
float timeAccumulator = Time.deltaTime;
|
|
|
|
float invWritingSpeed = 1f / currentWritingSpeed;
|
|
|
|
|
|
|
|
//refactor this, its mostly the same 30 lines of code
|
|
|
|
if (textAdapter.SupportsHiddenCharacters())
|
|
|
|
{
|
|
|
|
//pausing for 1 frame means we can get better first data, but is conflicting with animation ?
|
|
|
|
// or is it something else inserting the color alpha invis
|
|
|
|
yield return null;
|
|
|
|
//this works for first thing being shown but then no subsequent, as the char counts have not been update
|
|
|
|
// by tmpro after the set to ""
|
|
|
|
var startingReveal = Mathf.Min(readAheadStartIndex, textAdapter.CharactersToReveal);
|
|
|
|
PartitionString(writeWholeWords, param, param.Length + 1);
|
|
|
|
|
|
|
|
ConcatenateString(startText);
|
|
|
|
textAdapter.Text = outputString.ToString();
|
|
|
|
|
|
|
|
NotifyGlyph();
|
|
|
|
textAdapter.RevealedCharacters = startingReveal;
|
|
|
|
yield return null;
|
|
|
|
|
|
|
|
while (textAdapter.RevealedCharacters < Mathf.Min(readAheadStartIndex, textAdapter.CharactersToReveal))
|
|
|
|
{
|
|
|
|
// No delay if user has clicked and Instant Complete is enabled
|
|
|
|
if (instantComplete && inputFlag)
|
|
|
|
{
|
|
|
|
textAdapter.RevealedCharacters = textAdapter.CharactersToReveal;
|
|
|
|
}
|
|
|
|
|
|
|
|
textAdapter.RevealedCharacters++;
|
|
|
|
|
|
|
|
if (currentWritingSpeed > 0f)
|
|
|
|
{
|
|
|
|
timeAccumulator -= invWritingSpeed;
|
|
|
|
if (timeAccumulator <= 0f)
|
|
|
|
{
|
|
|
|
var waitTime = Mathf.Max(invWritingSpeed, Time.deltaTime);
|
|
|
|
yield return new WaitForSeconds(waitTime);
|
|
|
|
timeAccumulator += waitTime;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for (int i = 0; i < param.Length + 1; ++i)
|
|
|
|
{
|
|
|
|
if (exitFlag)
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Pause mid sentence if Paused is set
|
|
|
|
while (Paused)
|
|
|
|
{
|
|
|
|
yield return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
PartitionString(writeWholeWords, param, i);
|
|
|
|
ConcatenateString(startText);
|
|
|
|
textAdapter.Text = outputString.ToString();
|
|
|
|
|
|
|
|
NotifyGlyph();
|
|
|
|
|
|
|
|
// No delay if user has clicked and Instant Complete is enabled
|
|
|
|
if (instantComplete && inputFlag)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Punctuation pause
|
|
|
|
if (leftString.Length > 0 &&
|
|
|
|
rightString.Length > 0 &&
|
|
|
|
IsPunctuation(leftString.ToString(leftString.Length - 1, 1)[0]))
|
|
|
|
{
|
|
|
|
//timeAccumulator -= currentPunctuationPause; ???
|
|
|
|
yield return StartCoroutine(DoWait(currentPunctuationPause));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Delay between characters
|
|
|
|
if (currentWritingSpeed > 0f)
|
|
|
|
{
|
|
|
|
timeAccumulator -= invWritingSpeed;
|
|
|
|
if (timeAccumulator <= 0f)
|
|
|
|
{
|
|
|
|
var waitTime = Mathf.Max(invWritingSpeed, Time.deltaTime);
|
|
|
|
yield return new WaitForSeconds(waitTime);
|
|
|
|
timeAccumulator += waitTime;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void PartitionString(bool wholeWords, string inputString, int i)
|
|
|
|
{
|
|
|
|
leftString.Length = 0;
|
|
|
|
rightString.Length = 0;
|
|
|
|
|
|
|
|
// Reached last character
|
|
|
|
leftString.Append(inputString);
|
|
|
|
if (i >= inputString.Length)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
rightString.Append(inputString);
|
|
|
|
|
|
|
|
if (wholeWords)
|
|
|
|
{
|
|
|
|
// Look ahead to find next whitespace or end of string
|
|
|
|
for (int j = i; j < inputString.Length + 1; ++j)
|
|
|
|
{
|
|
|
|
if (j == inputString.Length || char.IsWhiteSpace(inputString[j]))
|
|
|
|
{
|
|
|
|
leftString.Length = j;
|
|
|
|
rightString.Remove(0, j);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
leftString.Remove(i, inputString.Length - i);
|
|
|
|
rightString.Remove(0, i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void ConcatenateString(string startText)
|
|
|
|
{
|
|
|
|
outputString.Length = 0;
|
|
|
|
readAheadStartIndex = int.MaxValue;
|
|
|
|
|
|
|
|
// string tempText = startText + openText + leftText + closeText;
|
|
|
|
outputString.Append(startText);
|
|
|
|
outputString.Append(openString);
|
|
|
|
outputString.Append(leftString);
|
|
|
|
outputString.Append(closeString);
|
|
|
|
|
|
|
|
// Track how many visible characters are currently displayed so
|
|
|
|
// we can easily extract the visible portion again later.
|
|
|
|
visibleCharacterCount = outputString.Length;
|
|
|
|
|
|
|
|
// Make right hand side text hidden
|
|
|
|
if (textAdapter.SupportsRichText() &&
|
|
|
|
rightString.Length + readAheadString.Length > 0)
|
|
|
|
{
|
|
|
|
// Ensure the hidden color strings are populated
|
|
|
|
if (hiddenColorOpen.Length == 0)
|
|
|
|
{
|
|
|
|
CacheHiddenColorStrings();
|
|
|
|
}
|
|
|
|
|
|
|
|
readAheadStartIndex = outputString.Length;
|
|
|
|
|
|
|
|
outputString.Append(hiddenColorOpen);
|
|
|
|
outputString.Append(rightString);
|
|
|
|
outputString.Append(readAheadString);
|
|
|
|
outputString.Append(hiddenColorClose);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual IEnumerator DoWait(List<string> paramList)
|
|
|
|
{
|
|
|
|
var param = "";
|
|
|
|
if (paramList.Count == 1)
|
|
|
|
{
|
|
|
|
param = paramList[0];
|
|
|
|
}
|
|
|
|
|
|
|
|
float duration = 1f;
|
|
|
|
if (!float.TryParse(param, NumberStyles.Any, CultureInfo.InvariantCulture, out duration))
|
|
|
|
{
|
|
|
|
duration = 1f;
|
|
|
|
}
|
|
|
|
|
|
|
|
yield return StartCoroutine( DoWait(duration) );
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual IEnumerator DoWaitVO()
|
|
|
|
{
|
|
|
|
float duration = 0f;
|
|
|
|
|
|
|
|
if (AttachedWriterAudio != null)
|
|
|
|
{
|
|
|
|
duration = AttachedWriterAudio.GetSecondsRemaining();
|
|
|
|
}
|
|
|
|
|
|
|
|
yield return StartCoroutine(DoWait(duration));
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual IEnumerator DoWait(float duration)
|
|
|
|
{
|
|
|
|
NotifyPause();
|
|
|
|
|
|
|
|
float timeRemaining = duration;
|
|
|
|
while (timeRemaining > 0f && !exitFlag)
|
|
|
|
{
|
|
|
|
if (instantComplete && inputFlag)
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
timeRemaining -= Time.deltaTime;
|
|
|
|
yield return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
NotifyResume();
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual IEnumerator DoWaitForInput(bool clear)
|
|
|
|
{
|
|
|
|
NotifyPause();
|
|
|
|
|
|
|
|
inputFlag = false;
|
|
|
|
isWaitingForInput = true;
|
|
|
|
|
|
|
|
while (!inputFlag && !exitFlag)
|
|
|
|
{
|
|
|
|
yield return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
isWaitingForInput = false;
|
|
|
|
inputFlag = false;
|
|
|
|
|
|
|
|
if (clear)
|
|
|
|
{
|
|
|
|
textAdapter.Text = "";
|
|
|
|
}
|
|
|
|
|
|
|
|
NotifyResume();
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual bool IsPunctuation(char character)
|
|
|
|
{
|
|
|
|
return character == '.' ||
|
|
|
|
character == '?' ||
|
|
|
|
character == '!' ||
|
|
|
|
character == ',' ||
|
|
|
|
character == ':' ||
|
|
|
|
character == ';' ||
|
|
|
|
character == ')';
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void Punch(Vector3 axis, float time)
|
|
|
|
{
|
|
|
|
GameObject go = punchObject;
|
|
|
|
if (go == null)
|
|
|
|
{
|
|
|
|
go = Camera.main.gameObject;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (go != null)
|
|
|
|
{
|
|
|
|
iTween.ShakePosition(go, axis, time);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void Flash(float duration)
|
|
|
|
{
|
|
|
|
var cameraManager = FungusManager.Instance.CameraManager;
|
|
|
|
|
|
|
|
cameraManager.ScreenFadeTexture = CameraManager.CreateColorTexture(new Color(1f,1f,1f,1f), 32, 32);
|
|
|
|
cameraManager.Fade(1f, duration, delegate {
|
|
|
|
cameraManager.ScreenFadeTexture = CameraManager.CreateColorTexture(new Color(1f,1f,1f,1f), 32, 32);
|
|
|
|
cameraManager.Fade(0f, duration, null);
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual AudioSource FindAudio(string audioObjectName)
|
|
|
|
{
|
|
|
|
GameObject go = GameObject.Find(audioObjectName);
|
|
|
|
if (go == null)
|
|
|
|
{
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
return go.GetComponent<AudioSource>();
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void NotifyInput()
|
|
|
|
{
|
|
|
|
WriterSignals.DoWriterInput(this);
|
|
|
|
|
|
|
|
for (int i = 0; i < writerListeners.Count; i++)
|
|
|
|
{
|
|
|
|
var writerListener = writerListeners[i];
|
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|
writerListener.OnInput();
|
|
|
|
}
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|
|
|
}
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|
|
|
|
|
|
protected virtual void NotifyStart(AudioClip audioClip)
|
|
|
|
{
|
|
|
|
WriterSignals.DoWriterState(this, WriterState.Start);
|
|
|
|
|
|
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|
for (int i = 0; i < writerListeners.Count; i++)
|
|
|
|
{
|
|
|
|
var writerListener = writerListeners[i];
|
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|
|
writerListener.OnStart(audioClip);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void NotifyPause()
|
|
|
|
{
|
|
|
|
WriterSignals.DoWriterState(this, WriterState.Pause);
|
|
|
|
|
|
|
|
for (int i = 0; i < writerListeners.Count; i++)
|
|
|
|
{
|
|
|
|
var writerListener = writerListeners[i];
|
|
|
|
writerListener.OnPause();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
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|
|
|
protected virtual void NotifyResume()
|
|
|
|
{
|
|
|
|
WriterSignals.DoWriterState(this, WriterState.Resume);
|
|
|
|
|
|
|
|
for (int i = 0; i < writerListeners.Count; i++)
|
|
|
|
{
|
|
|
|
var writerListener = writerListeners[i];
|
|
|
|
writerListener.OnResume();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void NotifyAllWordsWritten()
|
|
|
|
{
|
|
|
|
for (int i = 0; i < writerListeners.Count; i++)
|
|
|
|
{
|
|
|
|
var writerListener = writerListeners[i];
|
|
|
|
writerListener.OnAllWordsWritten();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void NotifyEnd(bool stopAudio)
|
|
|
|
{
|
|
|
|
WriterSignals.DoWriterState(this, WriterState.End);
|
|
|
|
|
|
|
|
for (int i = 0; i < writerListeners.Count; i++)
|
|
|
|
{
|
|
|
|
var writerListener = writerListeners[i];
|
|
|
|
writerListener.OnEnd(stopAudio);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void NotifyGlyph()
|
|
|
|
{
|
|
|
|
WriterSignals.DoWriterGlyph(this);
|
|
|
|
|
|
|
|
for (int i = 0; i < writerListeners.Count; i++)
|
|
|
|
{
|
|
|
|
var writerListener = writerListeners[i];
|
|
|
|
writerListener.OnGlyph();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#region Public members
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// This property is true when the writer is writing text or waiting (i.e. still processing tokens).
|
|
|
|
/// </summary>
|
|
|
|
public virtual bool IsWriting { get { return isWriting; } }
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// This property is true when the writer is waiting for user input to continue.
|
|
|
|
/// </summary>
|
|
|
|
public virtual bool IsWaitingForInput { get { return isWaitingForInput; } }
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Pauses the writer.
|
|
|
|
/// </summary>
|
|
|
|
public virtual bool Paused { set; get; }
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Stop writing text.
|
|
|
|
/// </summary>
|
|
|
|
public virtual void Stop()
|
|
|
|
{
|
|
|
|
if (isWriting || isWaitingForInput)
|
|
|
|
{
|
|
|
|
exitFlag = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Writes text using a typewriter effect to a UI text object.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="content">Text to be written</param>
|
|
|
|
/// <param name="clear">If true clears the previous text.</param>
|
|
|
|
/// <param name="waitForInput">Writes the text and then waits for player input before calling onComplete.</param>
|
|
|
|
/// <param name="stopAudio">Stops any currently playing audioclip.</param>
|
|
|
|
/// <param name="waitForVO">Wait for the Voice over to complete before proceeding</param>
|
|
|
|
/// <param name="audioClip">Audio clip to play when text starts writing.</param>
|
|
|
|
/// <param name="onComplete">Callback to call when writing is finished.</param>
|
|
|
|
public virtual IEnumerator Write(string content, bool clear, bool waitForInput, bool stopAudio, bool waitForVO, AudioClip audioClip, System.Action onComplete)
|
|
|
|
{
|
|
|
|
if (clear)
|
|
|
|
{
|
|
|
|
textAdapter.Text = "";
|
|
|
|
visibleCharacterCount = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!textAdapter.HasTextObject())
|
|
|
|
{
|
|
|
|
yield break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// If this clip is null then WriterAudio will play the default sound effect (if any)
|
|
|
|
NotifyStart(audioClip);
|
|
|
|
|
|
|
|
string tokenText = TextVariationHandler.SelectVariations(content);
|
|
|
|
|
|
|
|
if (waitForInput)
|
|
|
|
{
|
|
|
|
tokenText += "{wi}";
|
|
|
|
}
|
|
|
|
|
|
|
|
if(waitForVO)
|
|
|
|
{
|
|
|
|
tokenText += "{wvo}";
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
List<TextTagToken> tokens = TextTagParser.Tokenize(tokenText);
|
|
|
|
|
|
|
|
gameObject.SetActive(true);
|
|
|
|
|
|
|
|
yield return StartCoroutine(ProcessTokens(tokens, stopAudio, onComplete));
|
|
|
|
}
|
|
|
|
|
|
|
|
public void SetTextColor(Color textColor)
|
|
|
|
{
|
|
|
|
textAdapter.SetTextColor(textColor);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void SetTextAlpha(float textAlpha)
|
|
|
|
{
|
|
|
|
textAdapter.SetTextAlpha(textAlpha);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
#region IDialogInputListener implementation
|
|
|
|
|
|
|
|
public virtual void OnNextLineEvent()
|
|
|
|
{
|
|
|
|
inputFlag = true;
|
|
|
|
|
|
|
|
if (isWriting)
|
|
|
|
{
|
|
|
|
NotifyInput();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
}
|
|
|
|
}
|