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# Animation commands # {#animation_commands}
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[TOC]
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# Play Anim State # {#PlayAnimState}
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Plays a state of an animator according to the state name
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Defined in Fungus.PlayAnimState
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Property | Type | Description
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--- | --- | ---
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Animator | Fungus.AnimatorData | Reference to an Animator component in a game object
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State Name | Fungus.StringData | Name of the state you want to play
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Layer | Fungus.IntegerData | Layer to play animation on
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Time | Fungus.FloatData | Start time of animation
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# Reset Anim Trigger # {#ResetAnimTrigger}
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Resets a trigger parameter on an Animator component.
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Defined in Fungus.ResetAnimTrigger
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Property | Type | Description
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--- | --- | ---
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_animator | Fungus.AnimatorData | Reference to an Animator component in a game object
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_parameter Name | Fungus.StringData | Name of the trigger Animator parameter that will be reset
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# Set Anim Bool # {#SetAnimBool}
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Sets a boolean parameter on an Animator component to control a Unity animation
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Defined in Fungus.SetAnimBool
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Property | Type | Description
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--- | --- | ---
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_animator | Fungus.AnimatorData | Reference to an Animator component in a game object
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_parameter Name | Fungus.StringData | Name of the boolean Animator parameter that will have its value changed
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Value | Fungus.BooleanData | The boolean value to set the parameter to
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# Set Anim Float # {#SetAnimFloat}
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Sets a float parameter on an Animator component to control a Unity animation
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Defined in Fungus.SetAnimFloat
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Property | Type | Description
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--- | --- | ---
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_animator | Fungus.AnimatorData | Reference to an Animator component in a game object
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_parameter Name | Fungus.StringData | Name of the float Animator parameter that will have its value changed
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Value | Fungus.FloatData | The float value to set the parameter to
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# Set Anim Integer # {#SetAnimInteger}
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Sets an integer parameter on an Animator component to control a Unity animation
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Defined in Fungus.SetAnimInteger
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Property | Type | Description
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--- | --- | ---
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_animator | Fungus.AnimatorData | Reference to an Animator component in a game object
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_parameter Name | Fungus.StringData | Name of the integer Animator parameter that will have its value changed
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Value | Fungus.IntegerData | The integer value to set the parameter to
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# Set Anim Trigger # {#SetAnimTrigger}
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Sets a trigger parameter on an Animator component to control a Unity animation
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Defined in Fungus.SetAnimTrigger
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Property | Type | Description
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--- | --- | ---
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_animator | Fungus.AnimatorData | Reference to an Animator component in a game object
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_parameter Name | Fungus.StringData | Name of the trigger Animator parameter that will have its value changed
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