An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using UnityEditor;
using System.Collections;
namespace Fungus
{
public class SpriteMenuItems
{
[MenuItem("GameObject/Fungus/Sprite/ClickableSprite")]
static void CreateClickableSprite()
{
FungusScriptMenuItems.SpawnPrefab("Assets/Fungus/Sprite/Prefabs/ClickableSprite.prefab");
}
[MenuItem("GameObject/Fungus/Sprite/DraggableSprite")]
static void CreateDraggableSprite()
{
FungusScriptMenuItems.SpawnPrefab("Assets/Fungus/Sprite/Prefabs/DraggableSprite.prefab");
}
[MenuItem("GameObject/Fungus/Sprite/DragTargetSprite")]
static void CreateDragTargetSprite()
{
FungusScriptMenuItems.SpawnPrefab("Assets/Fungus/Sprite/Prefabs/DragTargetSprite.prefab");
}
[MenuItem("GameObject/Fungus/Sprite/ParallaxSprite")]
static void CreateParallaxSprite()
{
FungusScriptMenuItems.SpawnPrefab("Assets/Fungus/Sprite/Prefabs/ParallaxSprite.prefab");
}
}
}