An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
public abstract class VariableCondition : Condition
{
[Tooltip("The type of comparison to be performed")]
[SerializeField] protected CompareOperator compareOperator;
[Tooltip("Variable to use in expression")]
[VariableProperty(typeof(BooleanVariable),
typeof(IntegerVariable),
typeof(FloatVariable),
typeof(StringVariable))]
[SerializeField] protected Variable variable;
[Tooltip("Boolean value to compare against")]
[SerializeField] protected BooleanData booleanData;
[Tooltip("Integer value to compare against")]
[SerializeField] protected IntegerData integerData;
[Tooltip("Float value to compare against")]
[SerializeField] protected FloatData floatData;
[Tooltip("String value to compare against")]
[SerializeField] protected StringDataMulti stringData;
protected override bool EvaluateCondition()
{
BooleanVariable booleanVariable = variable as BooleanVariable;
IntegerVariable integerVariable = variable as IntegerVariable;
FloatVariable floatVariable = variable as FloatVariable;
StringVariable stringVariable = variable as StringVariable;
bool condition = false;
if (booleanVariable != null)
{
condition = booleanVariable.Evaluate(compareOperator, booleanData.Value);
}
else if (integerVariable != null)
{
condition = integerVariable.Evaluate(compareOperator, integerData.Value);
}
else if (floatVariable != null)
{
condition = floatVariable.Evaluate(compareOperator, floatData.Value);
}
else if (stringVariable != null)
{
condition = stringVariable.Evaluate(compareOperator, stringData.Value);
}
return condition;
}
protected override bool HasNeededProperties()
{
return (variable != null);
}
#region Public members
public override string GetSummary()
{
if (variable == null)
{
return "Error: No variable selected";
}
string summary = variable.Key + " ";
summary += Condition.GetOperatorDescription(compareOperator) + " ";
if (variable.GetType() == typeof(BooleanVariable))
{
summary += booleanData.GetDescription();
}
else if (variable.GetType() == typeof(IntegerVariable))
{
summary += integerData.GetDescription();
}
else if (variable.GetType() == typeof(FloatVariable))
{
summary += floatData.GetDescription();
}
else if (variable.GetType() == typeof(StringVariable))
{
summary += stringData.GetDescription();
}
return summary;
}
public override bool HasReference(Variable variable)
{
return (variable == this.variable);
}
public override Color GetButtonColor()
{
return new Color32(253, 253, 150, 255);
}
#endregion
}
}