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48 lines
1.4 KiB
48 lines
1.4 KiB
7 years ago
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Map a value that exists in 1 range of numbers to another.
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/// </summary>
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[CommandInfo("Math",
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"Map",
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"Map a value that exists in 1 range of numbers to another.")]
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[AddComponentMenu("")]
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public class Map : Command
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{
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//[Tooltip("LHS Value ")]
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[SerializeField]
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protected FloatData initialRangeLower = new FloatData(0), initialRangeUpper = new FloatData(1), value;
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[SerializeField]
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protected FloatData newRangeLower = new FloatData(0), newRangeUpper = new FloatData(1);
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[SerializeField]
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protected FloatData outValue;
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public override void OnEnter()
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{
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var p = value.Value - initialRangeLower.Value;
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p /= initialRangeUpper.Value - initialRangeLower.Value;
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var res = p * (newRangeUpper.Value - newRangeLower.Value);
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res += newRangeLower.Value;
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outValue.Value = res;
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Continue();
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}
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public override string GetSummary()
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{
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return "Map [" + initialRangeLower.Value.ToString() + "-" + initialRangeUpper.Value.ToString() + "] to [" +
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newRangeLower.Value.ToString() + "-" + newRangeUpper.Value.ToString() + "]";
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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}
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}
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