|
|
|
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
|
|
|
|
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
|
|
|
|
|
|
|
|
using System;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
namespace Fungus
|
|
|
|
{
|
|
|
|
/// <summary>
|
|
|
|
/// A single line of dialog
|
|
|
|
/// </summary>
|
|
|
|
[Serializable]
|
|
|
|
public class Line
|
|
|
|
{
|
|
|
|
[SerializeField] public string name;
|
|
|
|
[SerializeField] public string text;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Serializable object to store Narrative Lines
|
|
|
|
/// </summary>
|
|
|
|
[Serializable]
|
|
|
|
public class NarrativeData
|
|
|
|
{
|
|
|
|
[SerializeField] public List<Line> lines;
|
|
|
|
|
|
|
|
public NarrativeData() {
|
|
|
|
lines = new List<Line>();
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Controls dialog history
|
|
|
|
/// </summary>
|
|
|
|
public class NarrativeLog : MonoBehaviour
|
|
|
|
{
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// NarrativeAdded signal. Sent when a line is added.
|
|
|
|
/// </summary>
|
|
|
|
public static event NarrativeAddedHandler OnNarrativeAdded;
|
|
|
|
public delegate void NarrativeAddedHandler();
|
|
|
|
public static void DoNarrativeAdded() { if (OnNarrativeAdded != null) OnNarrativeAdded(); }
|
|
|
|
|
|
|
|
NarrativeData history;
|
|
|
|
|
|
|
|
protected virtual void Awake()
|
|
|
|
{
|
|
|
|
history = new NarrativeData();
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void OnEnable()
|
|
|
|
{
|
|
|
|
WriterSignals.OnWriterState += OnWriterState;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void OnDisable()
|
|
|
|
{
|
|
|
|
WriterSignals.OnWriterState -= OnWriterState;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void OnWriterState(Writer writer, WriterState writerState)
|
|
|
|
{
|
|
|
|
if (writerState == WriterState.End)
|
|
|
|
{
|
|
|
|
var sd = SayDialog.GetSayDialog();
|
|
|
|
var from = sd.NameText != null ? sd.NameText.text : string.Empty;
|
|
|
|
var line = sd.StoryText != null ? sd.StoryText.text : string.Empty;
|
|
|
|
|
|
|
|
AddLine(from, line);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#region Public Methods
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Add a line of dialog to the Narrative Log
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="name">Character Name</param>
|
|
|
|
/// <param name="text">Narrative Text</param>
|
|
|
|
public void AddLine(string name, string text)
|
|
|
|
{
|
|
|
|
Line line = new Line();
|
|
|
|
line.name = name;
|
|
|
|
line.text = text;
|
|
|
|
history.lines.Add(line);
|
|
|
|
DoNarrativeAdded();
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Clear all lines of the narrative log
|
|
|
|
/// Usually used on restart
|
|
|
|
/// </summary>
|
|
|
|
public void Clear()
|
|
|
|
{
|
|
|
|
history.lines.Clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Convert history into Json for saving in SaveData
|
|
|
|
/// </summary>
|
|
|
|
/// <returns></returns>
|
|
|
|
public string GetJsonHistory()
|
|
|
|
{
|
|
|
|
string jsonText = JsonUtility.ToJson(history, true);
|
|
|
|
return jsonText;
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Show previous lines for display purposes
|
|
|
|
/// </summary>
|
|
|
|
/// <returns></returns>
|
|
|
|
public string GetPrettyHistory(bool previousOnly = false)
|
|
|
|
{
|
|
|
|
string output = "\n ";
|
|
|
|
int count;
|
|
|
|
|
|
|
|
count = previousOnly ? history.lines.Count - 1: history.lines.Count;
|
|
|
|
|
|
|
|
for (int i = 0; i < count; i++)
|
|
|
|
{
|
|
|
|
output += "<b>" + history.lines[i].name + "</b>\n";
|
|
|
|
output += history.lines[i].text + "\n\n";
|
|
|
|
}
|
|
|
|
return output;
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Load History from Json
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="narrativeData"></param>
|
|
|
|
public void LoadHistory(string narrativeData)
|
|
|
|
{
|
|
|
|
if (narrativeData == null)
|
|
|
|
{
|
|
|
|
Debug.LogError("Failed to decode History save data item");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
history = JsonUtility.FromJson<NarrativeData>(narrativeData);
|
|
|
|
}
|
|
|
|
#endregion
|
|
|
|
}
|
|
|
|
}
|