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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus
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{
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[EventHandlerInfo("",
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"Object Enabled",
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"The sequence will execute when the Fungus Script game object is enabled.")]
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[AddComponentMenu("")]
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public class ObjectEnabled : EventHandler
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{
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protected virtual void OnEnable()
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{
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ExecuteSequence();
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}
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}
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}
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