An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
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using System.Collections;
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namespace Fungus
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{
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/**
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* Defines a camera view point.
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* The position and rotation are specified using the game object's transform, so this class
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* only needs to specify the ortographic view size.
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*/
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[ExecuteInEditMode]
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public class View : MonoBehaviour
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{
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public float viewSize = 0.5f;
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// An empty Start() method is needed to display enable checkbox in editor
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void Start()
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{}
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}
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}
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