using UnityEngine; using System.Collections; namespace Fungus { /** * Defines a camera view point. * The position and rotation are specified using the game object's transform, so this class * only needs to specify the ortographic view size. */ [ExecuteInEditMode] public class View : MonoBehaviour { public float viewSize = 0.5f; // An empty Start() method is needed to display enable checkbox in editor void Start() {} } }