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using UnityEditor;
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using Fungus;
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using Rotorz.ReorderableList;
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using System.Linq;
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namespace Fungus.Script
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{
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[CustomPropertyDrawer (typeof(Variable))]
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public class VariableDrawer : PropertyDrawer
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{
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public override void OnGUI (Rect position, SerializedProperty property, GUIContent label)
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{
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SerializedProperty keyProp = property.FindPropertyRelative("key");
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SerializedProperty typeProp = property.FindPropertyRelative("type");
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// Draw the text field control GUI.
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EditorGUI.BeginChangeCheck();
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Rect keyRect = position;
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keyRect.width *= 0.5f;
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Rect typeRect = position;
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typeRect.x += keyRect.width;
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typeRect.width -= keyRect.width;
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string keyValue = EditorGUI.TextField(keyRect, label, keyProp.stringValue);
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int selectedEnum = (int)(VariableType)EditorGUI.EnumPopup(typeRect, (VariableType)typeProp.enumValueIndex);
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if (EditorGUI.EndChangeCheck ())
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{
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char[] arr = keyValue.Where(c => (char.IsLetterOrDigit(c) || c == '_')).ToArray();
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keyValue = new string(arr);
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keyProp.stringValue = keyValue;
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typeProp.enumValueIndex = selectedEnum;
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}
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}
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}
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[CustomEditor (typeof(FungusScript))]
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public class FungusScriptEditor : Editor
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{
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SerializedProperty variablesProperty;
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void OnEnable()
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{
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variablesProperty = serializedObject.FindProperty("variables");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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FungusScript t = target as FungusScript;
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GUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Open Fungus Editor"))
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{
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EditorWindow.GetWindow(typeof(FungusEditorWindow), false, "Fungus Editor");
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}
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if (GUILayout.Button("New Sequence"))
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{
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GameObject go = new GameObject("Sequence");
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go.transform.parent = t.transform;
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Sequence s = go.AddComponent<Sequence>();
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FungusEditorWindow fungusEditorWindow = EditorWindow.GetWindow(typeof(FungusEditorWindow), false, "Fungus Editor") as FungusEditorWindow;
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s.nodeRect.x = fungusEditorWindow.scrollPos.x;
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s.nodeRect.y = fungusEditorWindow.scrollPos.y;
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Undo.RegisterCreatedObjectUndo(go, "Sequence");
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Selection.activeGameObject = go;
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}
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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GUIContent stepTimeLabel = new GUIContent("Step Time", "Minimum time to execute each step");
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t.stepTime = EditorGUILayout.FloatField(stepTimeLabel, t.stepTime);
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GUIContent startSequenceLabel = new GUIContent("Start Sequence", "Sequence to be executed when controller starts.");
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t.startSequence = SequenceEditor.SequenceField(startSequenceLabel, t, t.startSequence);
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GUIContent startAutomaticallyLabel = new GUIContent("Start Automatically", "Start this Fungus Script when the scene starts.");
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t.startAutomatically = EditorGUILayout.Toggle(startAutomaticallyLabel, t.startAutomatically);
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if (t.startSequence == null)
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{
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GUIStyle style = new GUIStyle(GUI.skin.label);
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style.normal.textColor = new Color(1,0,0);
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EditorGUILayout.LabelField(new GUIContent("Error: Please select a Start Sequence"), style);
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}
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ReorderableListGUI.Title("Variables");
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ReorderableListGUI.ListField(variablesProperty);
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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