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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using UnityEngine.Serialization;
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using Fungus.Variables;
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namespace Fungus.Commands
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{
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/// <summary>
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/// Makes a sprite visible / invisible by setting the color alpha.
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/// </summary>
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[CommandInfo("Sprite",
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"Show Sprite",
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"Makes a sprite visible / invisible by setting the color alpha.")]
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[AddComponentMenu("")]
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[ExecuteInEditMode]
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public class ShowSprite : Command
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{
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[Tooltip("Sprite object to be made visible / invisible")]
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[SerializeField] protected SpriteRenderer spriteRenderer;
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[Tooltip("Make the sprite visible or invisible")]
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[SerializeField] protected BooleanData _visible = new BooleanData(false);
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[Tooltip("Affect the visibility of child sprites")]
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[SerializeField] protected bool affectChildren = true;
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protected virtual void SetSpriteAlpha(SpriteRenderer renderer, bool visible)
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{
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Color spriteColor = renderer.color;
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spriteColor.a = visible ? 1f : 0f;
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renderer.color = spriteColor;
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}
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#region Public members
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public override void OnEnter()
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{
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if (spriteRenderer != null)
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{
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if (affectChildren)
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{
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SpriteRenderer[] children = spriteRenderer.gameObject.GetComponentsInChildren<SpriteRenderer>();
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foreach (SpriteRenderer sr in children)
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{
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SetSpriteAlpha(sr, _visible.Value);
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}
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}
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else
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{
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SetSpriteAlpha(spriteRenderer, _visible.Value);
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}
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}
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Continue();
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}
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public override string GetSummary()
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{
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if (spriteRenderer == null)
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{
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return "Error: No sprite renderer selected";
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}
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return spriteRenderer.name + " to " + (_visible.Value ? "visible" : "invisible");
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}
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public override Color GetButtonColor()
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{
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return new Color32(221, 184, 169, 255);
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}
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#endregion
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#region Backwards compatibility
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[HideInInspector] [FormerlySerializedAs("visible")] public bool visibleOLD;
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protected virtual void OnEnable()
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{
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if (visibleOLD != default(bool))
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{
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_visible.Value = visibleOLD;
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visibleOLD = default(bool);
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}
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}
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#endregion
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}
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}
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