|
|
|
using UnityEngine;
|
|
|
|
using System.Collections;
|
|
|
|
|
|
|
|
namespace Fungus
|
|
|
|
{
|
|
|
|
[CommandInfo("iTween",
|
|
|
|
"Shake Position",
|
|
|
|
"Randomly shakes a GameObject's position by a diminishing amount over time.")]
|
|
|
|
public class ShakePosition : iTweenCommand
|
|
|
|
{
|
|
|
|
[Tooltip("A translation offset in space the GameObject will animate to")]
|
|
|
|
public Vector3 amount;
|
|
|
|
|
|
|
|
[Tooltip("Whether to animate in world space or relative to the parent. False by default.")]
|
|
|
|
public bool isLocal;
|
|
|
|
|
|
|
|
[Tooltip("Restricts rotation to the supplied axis only")]
|
|
|
|
public iTweenAxis axis;
|
|
|
|
|
|
|
|
public override void DoTween()
|
|
|
|
{
|
|
|
|
Hashtable tweenParams = new Hashtable();
|
|
|
|
tweenParams.Add("name", tweenName);
|
|
|
|
tweenParams.Add("amount", amount);
|
|
|
|
switch (axis)
|
|
|
|
{
|
|
|
|
case iTweenAxis.X:
|
|
|
|
tweenParams.Add("axis", "x");
|
|
|
|
break;
|
|
|
|
case iTweenAxis.Y:
|
|
|
|
tweenParams.Add("axis", "y");
|
|
|
|
break;
|
|
|
|
case iTweenAxis.Z:
|
|
|
|
tweenParams.Add("axis", "z");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
tweenParams.Add("time", duration);
|
|
|
|
tweenParams.Add("easetype", easeType);
|
|
|
|
tweenParams.Add("looptype", loopType);
|
|
|
|
tweenParams.Add("isLocal", isLocal);
|
|
|
|
tweenParams.Add("oncomplete", "OnComplete");
|
|
|
|
tweenParams.Add("oncompletetarget", gameObject);
|
|
|
|
tweenParams.Add("oncompleteparams", this);
|
|
|
|
iTween.ShakePosition(ResolveTarget(targetObject), tweenParams);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|