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43 lines
1.1 KiB
43 lines
1.1 KiB
10 years ago
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using UnityEngine;
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using System.Collections;
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namespace Fungus
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{
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[CommandInfo("iTween",
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"Shake Position",
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"Randomly shakes a GameObject's position by a diminishing amount over time.")]
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public class ShakePosition : iTweenCommand
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{
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public Vector3 amount;
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public bool isLocal;
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public iTweenAxis axis;
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public override void DoTween()
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{
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Hashtable tweenParams = new Hashtable();
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tweenParams.Add("name", tweenName);
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tweenParams.Add("amount", amount);
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switch (axis)
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{
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case iTweenAxis.X:
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tweenParams.Add("axis", "x");
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break;
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case iTweenAxis.Y:
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tweenParams.Add("axis", "y");
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break;
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case iTweenAxis.Z:
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tweenParams.Add("axis", "z");
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break;
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}
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tweenParams.Add("time", duration);
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tweenParams.Add("easetype", easeType);
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tweenParams.Add("looptype", loopType);
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tweenParams.Add("isLocal", isLocal);
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tweenParams.Add("oncomplete", "OnComplete");
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tweenParams.Add("oncompletetarget", gameObject);
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tweenParams.Add("oncompleteparams", this);
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iTween.ShakePosition(target, tweenParams);
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}
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}
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}
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