An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System;
using System.Collections;
namespace Fungus
{
[CommandInfo("Sprite",
"Fade Sprite",
"Fades a sprite to a target color over a period of time.")]
[AddComponentMenu("")]
public class FadeSprite : Command
{
[Tooltip("Sprite object to be faded")]
public SpriteRenderer spriteRenderer;
[Tooltip("Length of time to perform the fade")]
public float duration = 1f;
[Tooltip("Target color to fade to. To only fade transparency level, set the color to white and set the alpha to required transparency.")]
public Color targetColor = Color.white;
[Tooltip("Wait until the fade has finished before executing the next command")]
public bool waitUntilFinished = true;
public override void OnEnter()
{
if (spriteRenderer == null)
{
Continue();
return;
}
CameraController cameraController = CameraController.GetInstance();
if (waitUntilFinished)
{
cameraController.waiting = true;
}
SpriteFader.FadeSprite(spriteRenderer, targetColor, duration, Vector2.zero, delegate {
if (waitUntilFinished)
{
cameraController.waiting = false;
Continue();
}
});
if (!waitUntilFinished)
{
Continue();
}
}
public override string GetSummary()
{
if (spriteRenderer == null)
{
return "Error: No sprite renderer selected";
}
return spriteRenderer.name + " to " + targetColor.ToString();
}
public override Color GetButtonColor()
{
return new Color32(221, 184, 169, 255);
}
}
}