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using UnityEngine;
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using System;
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using System.Collections;
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namespace Fungus
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{
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[CommandInfo("Sprite",
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"Fade Sprite",
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"Fades a sprite to a target color over a period of time.")]
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[AddComponentMenu("")]
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public class FadeSprite : Command
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{
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[Tooltip("Sprite object to be faded")]
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public SpriteRenderer spriteRenderer;
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[Tooltip("Length of time to perform the fade")]
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public float duration = 1f;
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[Tooltip("Target color to fade to. To only fade transparency level, set the color to white and set the alpha to required transparency.")]
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public Color targetColor = Color.white;
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[Tooltip("Wait until the fade has finished before executing the next command")]
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public bool waitUntilFinished = true;
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public override void OnEnter()
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{
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if (spriteRenderer == null)
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{
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Continue();
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return;
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}
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CameraController cameraController = CameraController.GetInstance();
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if (waitUntilFinished)
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{
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cameraController.waiting = true;
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}
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SpriteFader.FadeSprite(spriteRenderer, targetColor, duration, Vector2.zero, delegate {
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if (waitUntilFinished)
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{
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cameraController.waiting = false;
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Continue();
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}
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});
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if (!waitUntilFinished)
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{
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Continue();
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}
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}
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public override string GetSummary()
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{
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if (spriteRenderer == null)
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{
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return "Error: No sprite renderer selected";
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}
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return spriteRenderer.name + " to " + targetColor.ToString();
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}
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public override Color GetButtonColor()
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{
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return new Color32(221, 184, 169, 255);
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}
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}
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}
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