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using UnityEditor;
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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namespace Fungus
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{
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[CustomEditor (typeof(If), true)]
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public class IfEditor : CommandEditor
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{
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protected SerializedProperty variableProp;
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protected SerializedProperty compareOperatorProp;
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protected SerializedProperty booleanDataProp;
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protected SerializedProperty integerDataProp;
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protected SerializedProperty floatDataProp;
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protected SerializedProperty stringDataProp;
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protected virtual void OnEnable()
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{
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if (NullTargetCheck()) // Check for an orphaned editor instance
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return;
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variableProp = serializedObject.FindProperty("variable");
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compareOperatorProp = serializedObject.FindProperty("compareOperator");
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booleanDataProp = serializedObject.FindProperty("booleanData");
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integerDataProp = serializedObject.FindProperty("integerData");
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floatDataProp = serializedObject.FindProperty("floatData");
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stringDataProp = serializedObject.FindProperty("stringData");
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}
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public override void DrawCommandGUI()
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{
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serializedObject.Update();
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If t = target as If;
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Flowchart flowchart = t.GetFlowchart();
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if (flowchart == null)
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{
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return;
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}
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EditorGUILayout.PropertyField(variableProp);
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if (variableProp.objectReferenceValue == null)
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{
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serializedObject.ApplyModifiedProperties();
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return;
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}
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Variable selectedVariable = variableProp.objectReferenceValue as Variable;
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System.Type variableType = selectedVariable.GetType();
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List<GUIContent> operatorList = new List<GUIContent>();
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operatorList.Add(new GUIContent("=="));
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operatorList.Add(new GUIContent("!="));
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if (variableType == typeof(IntegerVariable) ||
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variableType == typeof(FloatVariable))
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{
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operatorList.Add(new GUIContent("<"));
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operatorList.Add(new GUIContent(">"));
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operatorList.Add(new GUIContent("<="));
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operatorList.Add(new GUIContent(">="));
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}
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compareOperatorProp.enumValueIndex = EditorGUILayout.Popup(new GUIContent("Compare", "The comparison operator to use when comparing values"),
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compareOperatorProp.enumValueIndex,
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operatorList.ToArray());
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if (variableType == typeof(BooleanVariable))
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{
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EditorGUILayout.PropertyField(booleanDataProp);
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}
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else if (variableType == typeof(IntegerVariable))
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{
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EditorGUILayout.PropertyField(integerDataProp);
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}
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else if (variableType == typeof(FloatVariable))
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{
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EditorGUILayout.PropertyField(floatDataProp);
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}
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else if (variableType == typeof(StringVariable))
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{
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EditorGUILayout.PropertyField(stringDataProp);
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}
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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