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23 lines
663 B
23 lines
663 B
7 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// The block will execute when tag filtered OnControllerColliderHit is received.
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/// </summary>
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[EventHandlerInfo("MonoBehaviour",
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"CharacterCollider",
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"The block will execute when tag filtered OnCharacterColliderHit is received")]
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[AddComponentMenu("")]
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public class CharacterControllerCollide : TagFilteredEventHandler
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{
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private void OnControllerColliderHit(ControllerColliderHit hit)
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{
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ProcessTagFilter(hit.gameObject.tag);
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}
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}
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}
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