using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Fungus { /// /// The block will execute when tag filtered OnControllerColliderHit is received. /// [EventHandlerInfo("MonoBehaviour", "CharacterCollider", "The block will execute when tag filtered OnCharacterColliderHit is received")] [AddComponentMenu("")] public class CharacterControllerCollide : TagFilteredEventHandler { private void OnControllerColliderHit(ControllerColliderHit hit) { ProcessTagFilter(hit.gameObject.tag); } } }