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using UnityEngine;
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using System.Collections;
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namespace Fungus
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{
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/**
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* Defines a camera view point.
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* The position and rotation are specified using the game object's transform, so this class
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* only needs to specify the ortographic view size.
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*/
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[ExecuteInEditMode]
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public class View : MonoBehaviour
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{
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/**
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* Orthographic size of the camera view in world units.
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*/
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[Tooltip("Orthographic size of the camera view in world units.")]
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public float viewSize = 0.5f;
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/**
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* Aspect ratio of the primary view rectangle.
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* e.g. a 4:3 aspect ratio = 1.333
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*/
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[Tooltip("Aspect ratio of the primary view rectangle. (e.g. 4:3 aspect ratio = 1.333)")]
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public float primaryAspectRatio = (4f / 3f);
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/**
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* Color of the primary view rectangle.
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*/
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[Tooltip("Color of the primary view rectangle.")]
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public Color primaryColor = Color.green;
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/**
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* Aspect ratio of the secondary view rectangle.
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* e.g. a 2:1 aspect ratio = 2/1 = 2.0
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*/
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[Tooltip("Aspect ratio of the secondary view rectangle. (e.g. 2:1 aspect ratio = 2.0)")]
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public float secondaryAspectRatio = (2f / 1f);
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/**
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* Color of the secondary view rectangle.
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*/
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[Tooltip("Color of the secondary view rectangle.")]
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public Color secondaryColor = Color.grey;
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void Update()
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{
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// Disable scaling to avoid complicating the orthographic size calculations
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transform.localScale = new Vector3(1,1,1);
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}
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}
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}
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