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50 lines
1000 B
50 lines
1000 B
10 years ago
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using UnityEngine;
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using System;
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using System.Collections;
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namespace Fungus
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{
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[CommandInfo("Scripting",
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"Delete Save Key",
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"Deletes a saved value from permanent storage.")]
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[AddComponentMenu("")]
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public class DeleteSaveKey : Command
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{
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[Tooltip("Name of the saved value. Supports variable substition e.g. \"player_{$PlayerNumber}")]
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public string key = "";
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public override void OnEnter()
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{
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if (key == "")
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{
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Continue();
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return;
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}
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FungusScript fungusScript = GetFungusScript();
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// Prepend the current save profile (if any)
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string prefsKey = SetSaveProfile.saveProfile + "_" + fungusScript.SubstituteVariables(key);
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PlayerPrefs.DeleteKey(prefsKey);
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Continue();
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}
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public override string GetSummary()
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{
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if (key.Length == 0)
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{
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return "Error: No stored value key selected";
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}
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return key;
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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}
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}
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