using UnityEngine; using System; using System.Collections; namespace Fungus { [CommandInfo("Scripting", "Delete Save Key", "Deletes a saved value from permanent storage.")] [AddComponentMenu("")] public class DeleteSaveKey : Command { [Tooltip("Name of the saved value. Supports variable substition e.g. \"player_{$PlayerNumber}")] public string key = ""; public override void OnEnter() { if (key == "") { Continue(); return; } FungusScript fungusScript = GetFungusScript(); // Prepend the current save profile (if any) string prefsKey = SetSaveProfile.saveProfile + "_" + fungusScript.SubstituteVariables(key); PlayerPrefs.DeleteKey(prefsKey); Continue(); } public override string GetSummary() { if (key.Length == 0) { return "Error: No stored value key selected"; } return key; } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } } }