An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
|
using UnityEngine;
|
|
|
|
using System;
|
|
|
|
using System.Collections;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
|
|
|
namespace Fungus
|
|
|
|
{
|
|
|
|
|
|
|
|
[EventHandlerInfo("Sprites",
|
|
|
|
"Drag Entered",
|
|
|
|
"The block will execute when the player is dragging an object which starts touching the target object.")]
|
|
|
|
[AddComponentMenu("")]
|
|
|
|
public class DragEntered : EventHandler
|
|
|
|
{
|
|
|
|
public Draggable2D draggableObject;
|
|
|
|
public Collider2D targetObject;
|
|
|
|
|
|
|
|
public virtual void OnDragEntered(Draggable2D draggableObject, Collider2D targetObject)
|
|
|
|
{
|
|
|
|
if (draggableObject == this.draggableObject &&
|
|
|
|
targetObject == this.targetObject)
|
|
|
|
{
|
|
|
|
ExecuteBlock();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|