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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus.Script
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{
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[CommandInfo("Dialog",
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"Choose",
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"Presents a list of options for the player to choose from, with an optional timeout. Add options using preceding AddOption commands.")]
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public class Choose : FungusCommand
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{
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public class Option
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{
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public string optionText;
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public Sequence targetSequence;
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}
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static public List<Option> options = new List<Option>();
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public string chooseText;
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public Character character;
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public AudioClip voiceOverClip;
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public float timeoutDuration;
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bool showBasicGUI;
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public override void OnEnter()
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{
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ChooseDialog dialog = SetChooseDialog.activeDialog;
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showBasicGUI = false;
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if (dialog == null)
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{
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showBasicGUI = true;
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return;
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}
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if (options.Count == 0)
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{
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Continue();
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}
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else
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{
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dialog.ShowDialog(true);
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dialog.SetCharacter(character);
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List<ChooseDialog.Option> dialogOptions = new List<ChooseDialog.Option>();
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foreach (Option option in options)
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{
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ChooseDialog.Option dialogOption = new ChooseDialog.Option();
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dialogOption.text = option.optionText;
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Sequence onSelectSequence = option.targetSequence;
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dialogOption.onSelect = delegate {
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dialog.ShowDialog(false);
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if (onSelectSequence == null)
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{
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Continue ();
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}
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else
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{
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ExecuteSequence(onSelectSequence);
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}
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};
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dialogOptions.Add(dialogOption);
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}
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options.Clear();
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if (voiceOverClip != null)
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{
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MusicController.GetInstance().PlaySound(voiceOverClip, 1f);
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}
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dialog.Choose(chooseText, dialogOptions, timeoutDuration, delegate {
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dialog.ShowDialog(false);
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Continue();
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});
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}
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}
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public override string GetSummary()
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{
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return "\"" + chooseText + "\"";
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}
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public override void GetConnectedSequences (ref List<Sequence> connectedSequences)
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{
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foreach (Option option in options)
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{
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if (option.targetSequence != null)
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{
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connectedSequences.Add(option.targetSequence);
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}
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}
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}
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void OnGUI()
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{
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if (!showBasicGUI)
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{
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return;
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}
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// Draw a basic GUI to use when no uGUI dialog has been set
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// Does not support drawing character images
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GUILayout.BeginHorizontal(GUILayout.Width(Screen.width));
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GUILayout.FlexibleSpace();
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GUILayout.BeginVertical(GUILayout.Height(Screen.height));
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GUILayout.FlexibleSpace();
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GUILayout.BeginVertical(new GUIStyle(GUI.skin.box));
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if (character != null)
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{
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GUILayout.Label(character.nameText);
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GUILayout.Space(10);
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}
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GUILayout.Label(chooseText);
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foreach (Option option in options)
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{
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if (GUILayout.Button(option.optionText))
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{
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options.Clear();
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showBasicGUI = false;
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ExecuteSequence(option.targetSequence);
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}
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}
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GUILayout.EndVertical();
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GUILayout.FlexibleSpace();
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GUILayout.EndVertical();
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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}
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public override Color GetButtonColor()
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{
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return new Color32(184, 210, 235, 255);
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}
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}
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}
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