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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus.Script
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{
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[CommandCategory("Dialog")]
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[HelpText("Presents a list of options for the player to choose from, with an optional timeout. Add options using preceding AddOption commands.")]
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public class Choose : FungusCommand
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{
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public ChooseDialog dialog;
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static public ChooseDialog activeDialog;
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public class Option
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{
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public string optionText;
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public Sequence targetSequence;
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}
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static public List<Option> options = new List<Option>();
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public string chooseText;
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public Character character;
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public float timeoutDuration;
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public override void OnEnter()
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{
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// Remember active dialog between Choose calls
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if (dialog == null)
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{
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if (Choose.activeDialog == null)
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{
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Continue();
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return;
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}
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else
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{
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dialog = Choose.activeDialog;
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}
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}
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else
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{
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activeDialog = dialog;
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}
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if (options.Count == 0)
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{
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Continue();
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}
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else
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{
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dialog.ShowDialog(true);
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dialog.SetCharacter(character);
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List<ChooseDialog.Option> dialogOptions = new List<ChooseDialog.Option>();
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foreach (Option option in options)
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{
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ChooseDialog.Option dialogOption = new ChooseDialog.Option();
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dialogOption.text = option.optionText;
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Sequence onSelectSequence = option.targetSequence;
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dialogOption.onSelect = delegate {
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dialog.ShowDialog(false);
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if (onSelectSequence == null)
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{
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Continue ();
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}
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else
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{
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ExecuteSequence(onSelectSequence);
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}
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};
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dialogOptions.Add(dialogOption);
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}
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options.Clear();
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dialog.Choose(chooseText, dialogOptions, timeoutDuration, delegate {
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dialog.ShowDialog(false);
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Continue();
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});
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}
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}
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public override string GetSummary()
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{
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string summary = "";
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if (character != null)
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{
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summary = character.characterName + ": ";
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}
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summary += "\"" + chooseText + "\"";
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return summary;
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}
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public override void GetConnectedSequences (ref List<Sequence> connectedSequences)
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{
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foreach (Option option in options)
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{
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if (option.targetSequence != null)
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{
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connectedSequences.Add(option.targetSequence);
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}
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}
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}
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}
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}
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