|
|
|
using UnityEngine;
|
|
|
|
using System.Collections;
|
|
|
|
|
|
|
|
namespace Fungus
|
|
|
|
{
|
|
|
|
|
|
|
|
public class FloatVariable : Variable
|
|
|
|
{
|
|
|
|
protected float floatValue;
|
|
|
|
|
|
|
|
public float Value
|
|
|
|
{
|
|
|
|
get { return (scope == VariableScope.Local) ? floatValue : GlobalVariables.GetFloat(key); }
|
|
|
|
set { if (scope == VariableScope.Local) { floatValue = value; } else { GlobalVariables.SetFloat(key, value); } }
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
[System.Serializable]
|
|
|
|
public class FloatData
|
|
|
|
{
|
|
|
|
[SerializeField]
|
|
|
|
protected FloatVariable floatReference;
|
|
|
|
|
|
|
|
[SerializeField]
|
|
|
|
protected float floatValue;
|
|
|
|
|
|
|
|
public float Value
|
|
|
|
{
|
|
|
|
get { return (floatReference == null) ? floatValue : floatReference.Value; }
|
|
|
|
set { if (floatReference == null) { floatValue = value; } else { floatReference.Value = value; } }
|
|
|
|
}
|
|
|
|
|
|
|
|
public virtual string GetDescription()
|
|
|
|
{
|
|
|
|
if (floatReference == null)
|
|
|
|
{
|
|
|
|
return floatValue.ToString();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return floatReference.key;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|