An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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967 B

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using UnityEngine;
using System;
using System.Collections;
namespace Fungus
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{
[CommandInfo("Scripting",
"Load Scene",
"Loads a new scene and displays an optional loading image. This is useful " +
"for splitting a large game across multiple scene files to reduce peak memory " +
"usage. All previously loaded assets (including textures and audio) will be released." +
"The scene to be loaded must be added to the scene list in Build Settings.")]
public class LoadScene : Command
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{
public string sceneName = "";
public Texture2D loadingImage;
public override void OnEnter()
{
SceneLoader.LoadScene(sceneName, loadingImage);
}
public override string GetSummary()
{
if (sceneName.Length == 0)
{
return "Error: No scene name selected";
}
return sceneName;
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
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}
}