An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Base class for all simple Unary
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/// </summary>
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[AddComponentMenu("")]
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public abstract class BaseUnaryMathCommand : Command
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{
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[Tooltip("Value to be passed in to the function.")]
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[SerializeField]
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protected FloatData inValue;
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[Tooltip("Where the result of the function is stored.")]
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[SerializeField]
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protected FloatData outValue;
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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public override string GetSummary()
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{
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return "in: " + (inValue.floatRef != null ? inValue.floatRef.Key : inValue.Value.ToString()) +
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", out: " + (outValue.floatRef != null ? outValue.floatRef.Key : outValue.Value.ToString());
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}
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public override bool HasReference(Variable variable)
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{
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return variable == inValue.floatRef || variable == outValue.floatRef;
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}
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}
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}
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