An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

35 lines
1.0 KiB

using UnityEngine;
namespace Fungus
{
/// <summary>
/// Base class for all simple Unary
/// </summary>
[AddComponentMenu("")]
public abstract class BaseUnaryMathCommand : Command
{
[Tooltip("Value to be passed in to the function.")]
[SerializeField]
protected FloatData inValue;
[Tooltip("Where the result of the function is stored.")]
[SerializeField]
protected FloatData outValue;
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
public override string GetSummary()
{
return "in: " + (inValue.floatRef != null ? inValue.floatRef.Key : inValue.Value.ToString()) +
", out: " + (outValue.floatRef != null ? outValue.floatRef.Key : outValue.Value.ToString());
}
public override bool HasReference(Variable variable)
{
return variable == inValue.floatRef || variable == outValue.floatRef;
}
}
}