|
|
|
using UnityEngine;
|
|
|
|
using System.Collections;
|
|
|
|
|
|
|
|
namespace Fungus
|
|
|
|
{
|
|
|
|
|
|
|
|
public class FloatVariable : Variable
|
|
|
|
{
|
|
|
|
protected float floatVal;
|
|
|
|
|
|
|
|
public float Value
|
|
|
|
{
|
|
|
|
get { return (scope == VariableScope.Local) ? floatVal : GlobalVariables.GetFloat(key); }
|
|
|
|
set { if (scope == VariableScope.Local) { floatVal = value; } else { GlobalVariables.SetFloat(key, value); } }
|
|
|
|
}
|
|
|
|
|
|
|
|
public override void OnReset()
|
|
|
|
{
|
|
|
|
Value = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
public override string ToString()
|
|
|
|
{
|
|
|
|
return Value.ToString();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
[System.Serializable]
|
|
|
|
public struct FloatData
|
|
|
|
{
|
|
|
|
[SerializeField]
|
|
|
|
public FloatVariable floatRef;
|
|
|
|
|
|
|
|
[SerializeField]
|
|
|
|
public float floatVal;
|
|
|
|
|
|
|
|
public float Value
|
|
|
|
{
|
|
|
|
get { return (floatRef == null) ? floatVal : floatRef.Value; }
|
|
|
|
set { if (floatRef == null) { floatVal = value; } else { floatRef.Value = value; } }
|
|
|
|
}
|
|
|
|
|
|
|
|
public string GetDescription()
|
|
|
|
{
|
|
|
|
if (floatRef == null)
|
|
|
|
{
|
|
|
|
return floatVal.ToString();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return floatRef.key;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|