An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using System;
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using UnityEngine;
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namespace Fungus.Commands
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{
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public class ControlWithDisplay<TDisplayEnum> : Command
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{
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[Tooltip("Display type")]
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[SerializeField] protected TDisplayEnum display;
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public virtual TDisplayEnum Display { get { return display; } }
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protected bool IsDisplayNone<TEnum>(TEnum enumValue)
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{
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string displayTypeStr = Enum.GetName(typeof (TEnum), enumValue);
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return displayTypeStr == "None";
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}
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}
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}
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