An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Used by the Flowchart window to serialize the currently active Flowchart object
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/// so that the same Flowchart can be displayed while editing & playing.
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/// </summary>
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[AddComponentMenu("")]
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public class FungusState : MonoBehaviour
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{
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[SerializeField] protected Flowchart selectedFlowchart;
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#region Public members
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/// <summary>
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/// The currently selected Flowchart.
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/// </summary>
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public virtual Flowchart SelectedFlowchart { get { return selectedFlowchart; } set { selectedFlowchart = value; } }
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#endregion
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}
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}
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