An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.

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/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;
namespace Fungus
{
// Used by the Flowchart window to serialize the currently active Flowchart object
// so that the same Flowchart can be displayed while editing & playing.
[AddComponentMenu("")]
public class FungusState : MonoBehaviour
{
public Flowchart selectedFlowchart;
}
}