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using UnityEngine;
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using System;
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using System.Collections;
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namespace Fungus
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{
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public class BooleanVariable : Variable
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{
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protected bool booleanVal;
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public bool Value
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{
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get { return (scope == VariableScope.Local) ? booleanVal : GlobalVariables.GetBoolean(key); }
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set { if (scope == VariableScope.Local) { booleanVal = value; } else { GlobalVariables.SetBoolean(key, value); } }
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}
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public override void OnReset()
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{
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Value = false;
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}
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}
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[System.Serializable]
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public struct BooleanData
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{
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[SerializeField]
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public BooleanVariable booleanRef;
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[SerializeField]
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public bool booleanVal;
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public bool Value
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{
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get { return (booleanRef == null) ? booleanVal : booleanRef.Value; }
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set { if (booleanRef == null) { booleanVal = value; } else { booleanRef.Value = value; } }
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}
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public string GetDescription()
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{
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if (booleanRef == null)
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{
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return booleanVal.ToString();
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}
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else
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{
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return booleanRef.key;
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}
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}
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}
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}
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