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using UnityEngine;
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using System;
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using System.Collections;
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namespace Fungus
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{
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public enum VariableType
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{
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Boolean,
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Integer,
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Float,
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String
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}
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public enum VariableScope
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{
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Local,
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Global
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}
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[RequireComponent(typeof(FungusScript))]
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public class Variable : MonoBehaviour
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{
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public VariableScope scope;
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public string key = "";
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}
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}
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