An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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31 lines
390 B

using UnityEngine;
using System;
using System.Collections;
namespace Fungus
{
public enum VariableType
{
Boolean,
Integer,
Float,
String
}
public enum VariableScope
{
Local,
Global
}
[RequireComponent(typeof(FungusScript))]
public class Variable : MonoBehaviour
{
public VariableScope scope;
public string key = "";
public virtual void OnReset()
{}
}
}