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65 lines
1.7 KiB
65 lines
1.7 KiB
7 years ago
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Command to execute and store the result of a float to int conversion
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/// </summary>
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[CommandInfo("Math",
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"ToInt",
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"Command to execute and store the result of a float to int conversion")]
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[AddComponentMenu("")]
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public class ToInt : Command
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{
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public enum Mode
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{
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RoundToInt,
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FloorToInt,
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CeilToInt,
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}
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[Tooltip("To integer mode; round, floor or ceil.")]
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[SerializeField]
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protected Mode function = Mode.RoundToInt;
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[Tooltip("Value to be passed in to the function.")]
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[SerializeField]
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protected FloatData inValue;
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[Tooltip("Where the result of the function is stored.")]
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[SerializeField]
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protected IntegerData outValue;
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public override void OnEnter()
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{
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switch (function)
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{
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case Mode.RoundToInt:
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outValue.Value = Mathf.RoundToInt(inValue.Value);
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break;
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case Mode.FloorToInt:
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outValue.Value = Mathf.FloorToInt(inValue.Value);
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break;
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case Mode.CeilToInt:
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outValue.Value = Mathf.CeilToInt(inValue.Value);
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break;
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default:
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break;
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}
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Continue();
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}
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public override string GetSummary()
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{
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return function.ToString();
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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}
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}
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