using UnityEngine; namespace Fungus { /// /// Command to execute and store the result of a float to int conversion /// [CommandInfo("Math", "ToInt", "Command to execute and store the result of a float to int conversion")] [AddComponentMenu("")] public class ToInt : Command { public enum Mode { RoundToInt, FloorToInt, CeilToInt, } [Tooltip("To integer mode; round, floor or ceil.")] [SerializeField] protected Mode function = Mode.RoundToInt; [Tooltip("Value to be passed in to the function.")] [SerializeField] protected FloatData inValue; [Tooltip("Where the result of the function is stored.")] [SerializeField] protected IntegerData outValue; public override void OnEnter() { switch (function) { case Mode.RoundToInt: outValue.Value = Mathf.RoundToInt(inValue.Value); break; case Mode.FloorToInt: outValue.Value = Mathf.FloorToInt(inValue.Value); break; case Mode.CeilToInt: outValue.Value = Mathf.CeilToInt(inValue.Value); break; default: break; } Continue(); } public override string GetSummary() { return function.ToString(); } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } } }